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Mage and minions code friend
Mage and minions code friend









mage and minions code friend

Your Fireballs can remove basically any mid-sized threat such as Hench-Clan Thug, and Frostbolts can clear for example a Flametongue Totem. Other good cards to Discover include Dragon's Fury (always deals at least 2 to everything with a high chance to deal more), Flamestrike or even Arcane Explosion, Blast Wave or Shooting Star.Īs your main goal in this kind of matchups is to survive, you would rather use your burn spells to control the board, especially if you’re already ahead with minions. Discovering something like a Blizzard and playing it on turn 4 can be massive, but the Glyph itself loses you some tempo so it’s advisable to play it alongside Sorcerer's Apprentice. Nevertheless, Runes are better in most cases, and can really help controlling the board.Īs the deck runs no AoE spells, it’s even more important to control the board with minions, although here is where the Primordial Glyphs sneak in.

#Mage and minions code friend Activator#

For example, if you are fairly ahead, you have an Ethereal Arcanist in your hand and you have to choose between Explosive Runes and Spellbender, you might consider the second one as a ‘sticky’ activator for the Arcanist next turn. The Runes wreck like any minion without Divine Shield your opponent can play early, but sometimes Counterspell or even the Spellbender is more advisable. Your Secrets, specifically Explosive Runes are really important in these matchups. You basically can’t afford to fall behind in any way, as the deck is not very board-oriented and if it gets outvalued by something like Odd Paladin, it has hardly any ways to come back. The best possible scenario is Dire Mole/ Crystallizer into Arcanologist into Kirin Tor Mage with the Secret you’ve drawn with the Arcanologist, and if the Secret manages to ‘stick’ you ideally play Ethereal Arcanist on T4. In aggressive matchups, the most important thing is your early curve. Pyroblast/ Harrison Jones – same thing like with the Lackeys, there is no replacement for Firelands Portal, so I decided to put that extra burn into the deck, as well as a good anti-weapon tech in form of Harrison. The secret itself can give you some value too, especially against decks like Even Paladin. Spellbender is the easiest of the three secrets included to stick to the board, and is really good followed by the Arcanist on T4. You could also try Spellzerkers, but in a build with no Shooting Stars and stuff, Amani feels much better.Įthereal Arcanist/ Spellbender – Arcanists replace Kabal Crystal Runners, and Spellbender replaces Ice Block. You could also try Fire Fly or Glacial Shard.Īmani Berserker – a replacement for Medivh's Valet it might be much weaker overall, but is better played on T2, can be pinged with your HP for more damage, and doesn’t require any setup to be played. While not being nearly as strong as Mana Wyrm, a 1/3 is still good to get on T1.Ĭrystallizer – I found no direct replacement for Kabal Lackey, so I decided to put another well-statted 1-drop into the deck. I tried to make it as similar to the KnC deck as possible, so let me explain some of the card choices:ĭire Mole – replaces Mana Wyrm (R.I.P friend, you’ll be missed).

mage and minions code friend

My favorite deck ever was Tempo Mage back in KnC, so here I am with a remake of the deck a year later.











Mage and minions code friend