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Stair scumming angband
Stair scumming angband













Personally, I like to see a pure time clock used to adjust the end game. Santiago's 1kbRL does this well, but I don't know if the idea scales too well beyond the scope of a 7DRL. The trick is that you need to make it clear which is which to the player and not be a dick by dangling hints that a hard clock might be possible to overcome (Frozen Depths suffers from this, as does some character types in Crawl like the Spriggan).įinal, I don't think that a putting explicit time pressure (a ticking clock) in an RL works well unless that is the core concept of the game. Re: Food (light, cold) clocks in general, As I've mentioned before, any of these can be a motive to continue through the dungeon (food in Rogue or Brogue) or an obstacle to overcome (food in Nethack, light in most 'Bands). The 2nd Penumbra game did a decent job of this, but it was ruined for me early when I failed to grok what I was supposed to do and spent a half hour beaning a monster with a thrown crate in a vain effort to kill it.

stair scumming angband

Not to mention making you unable to sleep for hours after playing. Re: Sanity as a consumable and non-combat games, Amnesia: The Dark Descent does both of these extremely well. The running joke is that FF players tend to horde "throwing" items, which are consumables that cause high damage single damage hits.

#Stair scumming angband full

Using full recovery items like Elixirs and special effects potions like Hero and Holy Wars were typically saved for boss fights, something that RLs have never been great at replicating.

stair scumming angband

Re: Final Fantasy, at least in the first 8 games, using consumables to recover HP and MP during and between battles are fairly common as you can usually buy replacements.













Stair scumming angband